NSAA
Due to the use of the point system in determining “wild
card” qualifiers for the state tournament, it is necessary that games do not
end with a tied score.
1.
Two
overtime periods of 10 minutes each.
2.
A coin
shall be flipped prior to the first overtime period. The visiting team captain shall call the coin while it is still
in the air. The winner of the toss
shall choose a goal to defend or to kick off first. The loser of the toss shall be given the remaining choice.
3.
The
interval between the second half and the first overtime period shall be 5
minutes.
4.
The
interval between the first and second overtime period shall be 2 minutes.
1.
The
two teams shall participate in a penalty kick tiebreaker procedure.
2.
The
interval between the second overtime period and the beginning of the penalty
kick procedure shall be 5 minutes.
NOTE: Due to the new Daylight
Savings date (March 11, 2007) overtime procedures may not be altered as
previously done.
In tournament/engagement competition where each team plays two games on the same day, the following procedure may be used: If the game is tied at the end of 80 minutes, the overtime periods may be shortened to 5 minute periods OR the penalty kick tie breaker may be used immediately following the completion of regulation. The entire tournament/engagement must use the same overtime procedure. The tournament/engagement host is responsible for determining in advance which overtime procedure will be used.
1.
The two
head coaches, officials, and team captains shall assemble at the halfway line
to review the procedure.
2.
The
head referee shall choose the goal at which all of the penalty kicks shall be
taken.
3.
Each
coach will select any five players, including the goalkeeper, on or off the
field (except those who may have been disqualified) to take the penalty kicks.
4.
A coin
toss shall be held. The team winning
the toss shall have the choice of kicking first or second.
5.
The
kicks shall be attempted from the penalty mark.
6.
Teams
will alternate kickers. There is no
follow-up on the kick.
7.
Following
five kicks for each team, the team scoring on the greatest number of these
kicks shall be declared the winner.
8.
Add
one goal to the winning team score and credit the team with a victory. An asterisk (*) may be placed by the team
advancing to indicate the advancement was the result of a tiebreaker system.
If the score remains tied, after
each team has had five penalty kicks:
1.
Each coach
will select five different players other than the first five who already have
kicked to take the penalty kicks in a sudden victory situation, wherein, if one
team scores and the other team does not score, the game is ended without more
kicks being taken.
2.
If the
score remains tied, continue the sudden victory penalty kicks with the coach
selecting any five players other than the preceding players to take the next
set of alternating penalty kicks.
3.
If a
tie still remains, repeat sudden victory procedure.
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